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General Category => eGPU => Topic started by: Rominator on November 18, 2016, 02:10:40 AM



Title: New VRMark Benchmark on Macs via eGPU
Post by: Rominator on November 18, 2016, 02:10:40 AM
It seems nobody noticed that 3DMark has finally released a VR Benchmark that results in a score.

So, here is first result for me.

A Titan-X (Maxwell) on nMP 2013 12-Core.

http://www.3dmark.com/vrpor/44993

Outstanding! The system comfortably beat the target frame rate for this test. Now try running the more demanding Blue Room benchmark.

They wanted 109 fps, and it scored 139 fps. Beat 49% of tested machines.

Now I need to put latest AMD drivers on and enable CF and try with the D300s.

UPDATE+ The D300s in Crossfire got a 13%

http://www.3dmark.com/vrpor/45035

Will also try wth other eGPU setups I have.

Mini 2014

rMBP 2012

MBA 2015

MBP 2016

Anyone else want to try?

The *Orange Room* version is free, I may drop $20 and get *The Blue Room* too.

Let:s see what others get.

Download link is at bottom of this page on right, just pick your nearest server.

http://www.futuremark.com/benchmarks/vrmark


Title: Re: New VRMark Benchmark on Macs via eGPU 2014 Mini and 2016 MBP
Post by: Rominator on November 18, 2016, 07:28:32 AM
2016 MBP using TB3 Titan-X Maxwell

Orange room 5404

http://www.3dmark.com/vrpor/45129

Blue Room 1379

http://www.3dmark.com/vrpbr/9904

2014 Mini using TB2 Titan-X Maxwell

Orange Room 3640

http://www.3dmark.com/vrpor/45073

Blue Room 1546

http://www.3dmark.com/vrpbr/9891

Interesting flip flop.

The Mini is crippled with just 4GB of RAM and slower CPU and TB2.

MBP 2016 has 16GBs, faster CPU, and TB3.

May re-run them


Title: Re: New VRMark Benchmark on Macs via eGPU
Post by: Arch Stanton on November 18, 2016, 08:05:51 PM
This is interesting.  I wonder if Apple has quietly notified certain industry sectors that they will indeed be upgrading Mac graphics capabilities... must have been embarrassing to see Palmer Luckey slam the state of GPU on the Mac.  Now Steam has promised VR beta for the Mac in a few months, and today VRMark.  These companies know VR won't run on the mobile GPUs found in most of the lineup.

Relevant to the thread - I just tried running Boot Camp Utility with Win 10 Pro and no dice.  Will try it again over the weekend.  Curious to see if d700s will do OK.  I don't have an eGPU to test with yet, and will probably wait till the dust settles a bit and Pascal cards have Mac drivers.


Title: Re: New VRMark Benchmark on Macs via eGPU
Post by: icodeforlove on November 19, 2016, 11:54:28 AM
For "2016 MBP using TB3 Titan-X Maxwell"

What were you using for the enclosure?


Title: Re: New VRMark Benchmark on Macs via eGPU
Post by: Rominator on November 19, 2016, 12:25:54 PM
Razer Core


Title: Re: New VRMark Benchmark on Macs via eGPU
Post by: icodeforlove on November 19, 2016, 01:24:42 PM
Razer Core

Beautiful, I see that the tests were ran on the MBP while running Windows.

Did that card work when you were running macOS?


Title: Re: New VRMark Benchmark on Macs via eGPU
Post by: Rominator on November 19, 2016, 09:38:52 PM
In another thread


Title: Re: New VRMark Benchmark on Macs via eGPU
Post by: alew3 on November 19, 2016, 11:52:13 PM
Razer Core

So I guess you used the TB3->TB2 adapter... Are there any issues in this scenario? I have a Macbook Pro Mid 2012 and am thinking in buying a TB3 EGPU Enclosure for future proofing.